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Sort Battle: Dungeon PC

Only Steam sells it on this platform right now, at $9.99.

Steam
$9.99
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All live offers in United States, cheapest first.

  • Steam
    Sort Battle: Dungeon
    $9.99
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A better price is likely soon.

Confidence26%
  • Currently at full price.
  • 95% chance of a discount within 30 days.
Upcoming: Steam Scream FestOct 26 – Nov 2
Chance of a sale in 30 days
95%
Typical sale price
—
Best discount seen
—
Sales tracked
0

Price stats

Best price now
$9.99at Steam
All-time low
$9.99at Steam · Oct 28, 2026
3-month low
$9.99
1-year low
$9.99
Regular price
$9.99
Discounts in the last year
0

Price history

Each line shows the lowest recorded price within its store category.

Earlier price records are being imported. The chart will refresh shortly; use Refresh if the import takes longer.

Regional prices

Every tracked region converted to USD.

RegionStorePrice≈ USD
UkraineCheapest regionSteam₴225.00
$4.96
IndiaSteam₹480.00
$5.05
BrazilSteamR$32.99
$6.11
KazakhstanSteam₸2,900.00
$6.40
ArgentinaSteam$9.99
$9.99
TürkiyeSteam$9.99
$9.99
United StatesSteam$9.99
$9.99
Germany (EU)Steam€9.75
$10.89
United KingdomSteam£8.50
$11.38
PolandSteamzł 45.99
$11.67

About

Sort Battle: Dungeon is $9.99 at Steam right now. The lowest price we have recorded is $9.99 (Oct 28, 2026). Wait: A better price is likely soon.

Sort monsters. Then battle them in the order you chose. Open chests for upgrades. Finish the dungeon to gain powerful new swords, chestplates, and amulets. Find more maps to tougher dungeons. Upgrade your character, combine old items to forge new ones, and finally defeat the Vampire Queen. That's it. Sort Battle: Dungeon is simple and fun, the kind of game that you will play late into the night. Hi, I'm Thom Robertson, and I made Sort Battle: Dungeon because I thought that sorting was inherently fun, and I wanted to explore that fun within the context of a videogame. Putting things in bins; sorting the cups in the cupboard; eating all the red jellybeans first. These are sorting behaviors we all do, generally speaking. I wanted to see if it was "videogame" fun, and I had a vision in my head of an array of monsters that the player could drag and sort. So I built a prototype, and my first few testers were very pleased, so I proceeded to make this game.