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Fantasy Grounds - Paths of Magic PC

DLCfor Fantasy Grounds VTT

Only Steam sells it on this platform right now, at $19.99.

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$19.99
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    Fantasy Grounds - Paths of Magic
    $19.99
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Confidence26%
  • Currently at full price.
  • 95% chance of a discount within 30 days.
Upcoming: Steam Scream FestOct 26 – Nov 2
Chance of a sale in 30 days
95%
Typical sale price
—
Best discount seen
—
Sales tracked
0

Price stats

Best price now
$19.99at Steam
All-time low
$19.99at Steam · Oct 28, 2026
3-month low
$19.99
1-year low
$19.99
Regular price
$19.99
Discounts in the last year
0

Price history

Each line shows the lowest recorded price within its store category.

Earlier price records are being imported. The chart will refresh shortly; use Refresh if the import takes longer.

Regional prices

Every tracked region converted to USD.

RegionStorePrice≈ USD
UkraineCheapest regionSteam₴415.00
$9.13
IndiaSteam₹880.00
$9.26
ArgentinaSteam$10.49
$10.49
TürkiyeSteam$10.49
$10.49
BrazilSteamR$59.99
$11.03
KazakhstanSteam₸5,200.00
$11.47
United StatesSteam$19.99
$19.99
Germany (EU)Steam€19.50
$21.76
United KingdomSteam£16.75
$22.43
PolandSteamzł 91.99
$23.28

About

Fantasy Grounds - Paths of Magic is $19.99 at Steam right now. The lowest price we have recorded is $19.99 (Oct 28, 2026). Wait: A better price is likely soon.

Paths of Magic What path will you walk? Discover your true potential with Paths of Magic, the final book of the "Path" series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you'll find a massive library of options for your favorite base and core classes, exploring the concepts of shadows, artifice, and nature through new classes, feats, magic items and more! Paths of Magic has several features, including: Nine new base classes: the eldritch cabalist, the cunning saboteur, the spirit-calling invoker, the stealthy nightblade, the protective warden, and more. Dozens of new options and archetypes for your favorite classes, such as the metallurgist alchemist, animist barbarian, and the shadow priest cleric. Nearly 150 new feats to support all kinds of play styles from spellcasters to close-range combat, including metamagic feats, combat feats, and new "technique" feats that grant specialized combat options. Over 250 new spells for practically every magic user. Take on armies with conjure siege weapon , or create an explosion of verdant life with the wild growth spell. Trap your foes within the empty void prison and wither them away with deadly eclipse . The rune magic system, where every spell serves to empower the next, complete with nearly 200 "runic scripts", feats, magic items, and archetypes. New magic weapons, armor, wondrous items, and more. Shatter foes' defenses with the hand of the monolith or hide in the shadows with the silhouette . Paths of Magic is a full-color product, adapted from the book with 476 pages in length including cover pages, designed and written by Christopher Moore of Ascension Games, LLC. " Adapted for Fantasy Grounds by: Connor Bates Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.